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Substance 3d texturing plan
Substance 3d texturing plan








In addition to having a library of smart masks, alphas, and so on.

substance 3d texturing plan

Substance Painter is a blessing when it comes to materials because it comes with a good set of materials and smart materials that you can use from the get-go. Unlike substance painter, Mari is not as procedural meaning you have to paint each layer and channel individually which gives freedom and more control but it can take longer to finish stuff.Īlso, Mari has additional things compared to substance painter that you need to learn if you want to be good at that might not be easily learned, but if you become good at using Mari you will have a great advantage.

#SUBSTANCE 3D TEXTURING PLAN SOFTWARE#

For example, if you are a substance painter user trying to learn Mari it is going to be a little bit annoying because suddenly you have to do things that substance used to do for you like super-easy baking and the quick access to smart materials and other stuff.īut if you come from software where you have to set your bake manually and spend several minutes playing around with nodes to get the look you after then Mari will not be as frightening. On the other hand, Mari can be considered harder to learn compared to substance painter depending on where you are coming from. I would say that it’s so easy compared to Mari to the extent that it probably makes you lazy when it comes to painting and texturing because you don’t have to understand what is going on behind the scenes most of the time since Substance painter is highly procedural but if you want to work on complex projects you need to put in the effort and have to be talented to get a very good result. When it comes to ease of use, I would say that substance painter is considered one of the most straightforward and easy to use texturing and painting applications, it’s quick to pick up because there are only a bunch of basic tools and features to learn before you begin to apply and try things on your own. They both have their pros and cons, and we have yet to see how Substance will be able to handle assets with super high UDIM count, and texture resolution at the scale that MARI can.Īlso organic and Large environments or anything of that kind can be handled better using Mari. It is also a powerful painting and texturing application that can be used to work on 3d assets for films but I would say it is not going to be as effective as Mari is.

substance 3d texturing plan substance 3d texturing plan

Mari was used to painting and texture 3d assets in a big portion of VFX heavy movies like the Marvel and DC movies, and many other fantastic films we have seen recently. And Several years later, the software was acquired by The Foundry.Īnd it became rapidly popular in some of the largest VFX production studios such as Digital Domain, Framestore, Dneg, and ILM just to name a few. It was developed by Weta Digital for the productions of King Kong and Avatar. When it comes to VFX work for film and television, Mari is the weapon of choice for many artists and studios in this industry because it was created to paint and texture models and characters in film projects with a super high resolution to keep the details visible even with close up shots.








Substance 3d texturing plan